We need a “real” interpretation/introduction to attract people’s attention
Interaction in VR
real me - robotic me - digital appearance me - VR me
Superhuman sport (Japan Olympic 2020)
muscle upgradation & compete against well-trained athletes social VR second life
HMD user, spectator (non HMD user)
In social VR, what are the scope of interactions we would like to implement?
from nature interaction to socially acceptable interaction
How could spectators get a rough idea on HMD users’ world/context?
physical limitation, social acceptance
omni directional trademill, floor projection, directional speaker
Data Visualizing in VR world
Navigating in dataviz and log
Log as data of personalization
participants’s expertise level from beginner to expert, on a certain topic, maybe under discussion
from games villages to polis, the triangle marketplace
recreate that triangle marketplace in VR space
Participants are free to jump in in whichever level, but maybe not be able, or even allowed, to join the conversation?
large scale conversation
person-based node or comment-based node
linked data in 3-dimensional space
social acceptable micro interaction to control locomotion
VR planet - 360 scene represented in flattened view