http://plopes.org/project/affordance-plus-plus/
Q: before you move your hands, do you have conceptual idea that where your hand is going?
tracking is almost solved - VR - but user feels nothing
could we produce physical sensations?
how do you feel sensation on feedback?
communication — EMS
feeling a punch (300ms)
feeling holding a cube
haptics for VR
- immersion
- information access
Pen, tells how much affordance to use
control the muscles
haptics and emotions
EMS applications
the hand is the interface itself
STELARC art
Daito Manabe teleoperation
EMS/ mechanical actuation
rehabilitation
teleoperation
shied chi.16
training
immersion
information access - pure abstract information
navigation
there was not a big need of miniaturization, moving around in VR
advantage of mechanics:
- precision
- super human force
advantage of EMS
- light weight, portable, free hands
- coverage, think about over softer areas of your bogy
overlap with the body
how does your brain feel?
simulation of being hit, simulation of some more dramatic movement
future:
- EMS vs voluntary
- EMS vs Mechanical
full overlapping
talk to the brain
emulate everything
device become more humanized
realistic
externalize, internalize
feels something is picking up your hands
muscle plotter
intention of the user
cyborg
increase accuracy
EMS introduces intellectually active
observe analogy
in-depth capability
a way to communication some ideas together
it’s more powerful than just watching, because you are watching and doing
IBM, factory, watching the video or experience
juggling